If you're wondering whether or not you should buy a MyHome in Atlantica, this post is for you. I remember having a hard time convincing my friend to buy a home, since he thought 500 million gold was too expensive for a purely decorative feature of the game. That's where he was wrong: your Atlantica MyHome has some interesting and useful functions besides making you feel like you're playing The Sims: Atlantica Edition.
Here is a screenshot that captures most of the useful features of MyHome. They are numbered in order of usefulness in my personal opinion. A short description of each point follows the picture, allowing you to get a better idea whether MyHome is worth it to you or not.
Click the image for a full version.
1.
Feasts! Feasts come in handy when you are about to run some more difficult content such as TBS, raids and higher level ind. dungeons. I really enjoy this aspect of the game; it allows you to host a gourmet feast, sharing some powerful buffs with your friends, guild and nation. There are currently eight types of feasts: four common and four guild feasts, along with some occasional event feasts as well. Different types of feasts will stack (a guild feast stacks with a common feast for example).
You need an active Chef to be able to host a feast, as well as a dinner table such as the awesome Kiwi Dinner Table displayed in all its glory on the screenshot, or a plain table if that's your thing :). You can hold one common and one guild feast per day. You can also leech an unlimited amount of feasts from your nation mates, but they may not always be held at the most convenient times for you.
Feast |
Duration |
Atk % |
Def % |
Exp % |
Guild Craft Workload % |
Proc Effect |
[Common] Afternoon Tea Party |
60 min |
15 |
5 |
|
|
Vital Force |
[Common] Sushi Feast |
80 min |
20 |
5 |
|
|
Vital Force |
[Common] Royal Supper Feast |
60 min |
30 |
5 |
|
|
Vital Force |
[Common] Nouvelle Cuisine Feast |
100 min |
35 |
10 |
|
|
Vital Force |
[Guild] Feast of Unity |
60 min |
20 |
10 |
|
|
|
[Guild] Feast with Friends |
120 min |
|
20 |
|
|
|
[Guild] Feast of Growth |
120 min |
|
15 |
30 |
|
|
[Guild] Feast of Craftsmanship |
120 min |
|
|
|
30 |
|
2.
Statue. Statues are decorative items that you can put in your home, but they have a special function: they trigger aoe damage effects at a set rate (it's actually pretty high, I'd estimate around 30%). At low levels it pretty much one-shots everything, and still does with good buffs in some higher level skirmishes. Definitely awesome in TBS.
Remember that only one statue effect can proc at a time, and the rate is not increased by multiple statues. Temporary Minotaur King statues are cheap and as effective as the fancier (and expensive) Urd or Verdandi ones. The only inconvenience is having to replace them every 3, 10 or 30 days.
3.
Rest Experience. Depending on the value of your home, you can get an additional experience buff twice a day as part of your diary assignments. The bonus experience rate is 1/50 of your home value. As an example, a home with a value of 2500 will grant you a 50% bonus experience for 60 minutes, up to twice a day. Perfect for grinding. All you need to do is sleep in your bed for a few seconds. I've heard of people with a 200% rest experience bonus!
4.
Mercenary Yard. Store your extra mercs in your garden. If you want, you can even feed them elements and they gain experience based on the value of the items you gave them. They will ask for such a gift every two hours.
5.
Mercenary Training Hall. Previously, this was an expedition room. They changed it in November 2014 with the addition of the Legion patch. However, its functionality as 9 (house) or 18 (mansion) extra free merc slots is still usable. As you can see on the screen shot, a mansion gets you two merc training hall rooms with nine slots each. You can use those to store mercs that you'd like to keep, don't want to bother leveling and can't bring yourself to fire. Its main purpose is to level your mercs, but the option is very expensive and slow.
6.
Home Facilities. You can grow a garden or a farm, or have a mining or sawmill facility on your property. Regular houses can build one facility, mansions get up to two. The purpose of these facilities is to gather mats to use for feast and furniture crafting. If you don't craft either of these items, you can sell the mats on the market for some extra gold. Higher level facilities paired with a higher level skill yields more/better mats.
Ultimately, you don't NEED a home to do well in Atlantica. However, in my opinion, buying a home is definitely worth it, especially for the statue, rest experience, extra mercenary storage and the ability to host feasts yourself.